Alive and kicking
Aleph Qoph / Duat » Devlog
As I am showing the gam at Pixel Vienna this weekend I made some changes:
- I updated all players sprites! There is still no running animation, but more differentiated sprites with a new sleeker character design. How do you like it? It looks less alien hobo now, maybe too sleek for a Troglodyte living in the desert. Too much pixie?
- All the rendering has been updated to the newest version: as you may know, I work on these for some years now on the side and constantly update what the framework can with the requirements of the prototypes I dabble around.
- Mobile phones are now supported! So swipe as you go. Which might be more fitting for such a small game.
- Some text and menu changes to bring the game to this year.
I am looking forward to the feedback at the convention. Usually I show Project: KNOSSOS but I finally decided to show off some new stuff. Well new, this is 3,5 years old by now. But it seemed to fit well with the Pixel Vienna Convention with a focus on media & arts. Also stumbling over the features I wanted to implement was nice and inspiring. I still think I keep the game as small as it is, but who knows. Maybe in 3 more years I drop another update.
Aleph Qoph / Duat
Wander deeper and deeper into the desert and help the oasis grow.
Status | Released |
Author | Ancient Pixel |
Genre | Adventure |
Tags | Ludum Dare 48, Multiplayer, Walking simulator |
Languages | English |
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